CASE FILE / MOBILE MVP / GAMIFIED TRAVEL
Adventours: a city you can play
How Sprint966 turned a sprawling travel vision into a focused gamified travel MVP.
- Travel
- Gamification
- Mobile MVP
- Maps
- Rewards
- Valencia
- Barcelona
The core loop
One loop the whole MVP is built around
- Choose an adventure
- Follow NAVI
- Explore the city
- Complete challenges
- Earn rewards
- Client
- Adventours
- Industry
- Travel / Tourism / Gamification
- Engagement
- Mobile app MVP
- Launch cities
- Valencia + Barcelona
- Sprint966 role
- Strategy, UX/UI, Mobile dev, Gameplay logic, QA, Roadmap
The challenge
The problem was not ambition. It was focus.
“A travel app you have to study isn’t an adventure. It’s homework.”
Clarity before code
The decision: build the core loop first
Can a user explore a city through Tours and Treasure Hunts in a way that feels fun, clear, and rewarding?
Build vs. Cut
Focus, not limitation
Stayed in the MVP
- Tours
- Treasure Hunts
- NAVI
- DIGIMAP
- Coins and XP
- Explorer kits
- Challenge logic
Moved to roadmap
- AR experiences
- AI-powered NAVI conversations
- Social features
- More cities
- Missions and factions
- Community routes
- Accessibility modes
What we built
Four product modules
Tours
Passive sightseeing became playable city movement.
Treasure Hunts
Story-driven hunts tied to real legends in Valencia and Barcelona.
NAVI
A virtual guide that tells users where to go, what to do, and why it matters.
DIGIMAP + Rewards
A gameplay layer connecting real-world movement, challenges, and saved progress to coins, XP, explorer kits, treasure hunt packs, and unlockable adventures.
Rewards economy
A reward system that stays fair
- Coins only transfer once a Treasure Hunt is fully completed.
- Replays convert into XP instead of coins.
- This helps prevent farming while still rewarding repeat play.
The invisible work
The work behind the polish
- Riddle progression
- Map accuracy
- Reward timing
- Challenge logic
- NAVI pacing
- Onboarding clarity
- Explorer kit feedback
- Replay economy
- QA backlog
- Roadmap prioritization
Results
What the MVP delivered
- Built a focused mobile MVP around two clear game modes.
- Turned the DIGIMAP into a gameplay layer, not just a map.
- Shaped NAVI into a guide users can follow instead of skip.
- Created a fair reward economy for coins, XP, explorer kits, and replays.
- Converted a chaotic feature list into a clear product roadmap.
Impact
Adventours stopped being a travel app with features and became a gamified exploration platform.
The MVP gives users a reason to walk, discover, solve, collect, and finish something in the real world — while giving the business a foundation for paid Tours, Treasure Hunts, free first-adventure onboarding, and city-by-city expansion.
What’s next
The roadmap ahead
- Vienna
- Rome
- Missions
- Factions
- Shareable tours
- Community play
- Accessibility modes
- AR
- AI-powered NAVI
Have a product with too many possible features?
Let’s find the core loop worth building first.