CASE FILE / MOBILE MVP / GAMIFIED TRAVEL

Adventours: a city you can play

How Sprint966 turned a sprawling travel vision into a focused gamified travel MVP.

  • Travel
  • Gamification
  • Mobile MVP
  • Maps
  • Rewards
  • Valencia
  • Barcelona
Valencia Barcelona
Adventours wallet and treasure hunt pack screen showing coin purchase, limited-time offer, and unlockable hunt packs.
Adventours Rewards Center screen showing coin balance, premium upgrade, and purchasable adventures.

The core loop

One loop the whole MVP is built around

  1. Choose an adventure
  2. Follow NAVI
  3. Explore the city
  4. Complete challenges
  5. Earn rewards
Client
Adventours
Industry
Travel / Tourism / Gamification
Engagement
Mobile app MVP
Launch cities
Valencia + Barcelona
Sprint966 role
Strategy, UX/UI, Mobile dev, Gameplay logic, QA, Roadmap

The challenge

The problem was not ambition. It was focus.

“A travel app you have to study isn’t an adventure. It’s homework.”

Clarity before code

The decision: build the core loop first

The MVP question

Can a user explore a city through Tours and Treasure Hunts in a way that feels fun, clear, and rewarding?

Build vs. Cut

Focus, not limitation

In the MVP

Stayed in the MVP

  • Tours
  • Treasure Hunts
  • NAVI
  • DIGIMAP
  • Coins and XP
  • Explorer kits
  • Challenge logic
Later

Moved to roadmap

  • AR experiences
  • AI-powered NAVI conversations
  • Social features
  • More cities
  • Missions and factions
  • Community routes
  • Accessibility modes

What we built

Four product modules

Tours

Passive sightseeing became playable city movement.

Treasure Hunts

Story-driven hunts tied to real legends in Valencia and Barcelona.

NAVI

A virtual guide that tells users where to go, what to do, and why it matters.

DIGIMAP + Rewards

A gameplay layer connecting real-world movement, challenges, and saved progress to coins, XP, explorer kits, treasure hunt packs, and unlockable adventures.

Adventours Rewards Center screen showing coin balance, premium upgrade, and purchasable adventures.
Rewards Center / Wallet Flow Coins, premium upgrade, adventure purchases, and reward-based progression.
Adventours wallet and treasure hunt pack screen showing coin purchase, limited-time offer, and unlockable hunt packs.
Treasure Hunt Packs / Offer Flow Limited-time offers, coin packages, and unlockable treasure hunt content.

Rewards economy

A reward system that stays fair

  1. Coins only transfer once a Treasure Hunt is fully completed.
  2. Replays convert into XP instead of coins.
  3. This helps prevent farming while still rewarding repeat play.
Adventours wallet and treasure hunt pack screen showing coin purchase, limited-time offer, and unlockable hunt packs.

The invisible work

The work behind the polish

  • Riddle progression
  • Map accuracy
  • Reward timing
  • Challenge logic
  • NAVI pacing
  • Onboarding clarity
  • Explorer kit feedback
  • Replay economy
  • QA backlog
  • Roadmap prioritization

Results

What the MVP delivered

  • Built a focused mobile MVP around two clear game modes.
  • Turned the DIGIMAP into a gameplay layer, not just a map.
  • Shaped NAVI into a guide users can follow instead of skip.
  • Created a fair reward economy for coins, XP, explorer kits, and replays.
  • Converted a chaotic feature list into a clear product roadmap.

Impact

Adventours stopped being a travel app with features and became a gamified exploration platform.

The MVP gives users a reason to walk, discover, solve, collect, and finish something in the real world — while giving the business a foundation for paid Tours, Treasure Hunts, free first-adventure onboarding, and city-by-city expansion.

What’s next

The roadmap ahead

  • Vienna
  • Rome
  • Missions
  • Factions
  • Shareable tours
  • Community play
  • Accessibility modes
  • AR
  • AI-powered NAVI

Have a product with too many possible features?

Let’s find the core loop worth building first.